![rfactor 2 official car and track list rfactor 2 official car and track list](https://i.ytimg.com/vi/UVNdpGWgJTQ/hqdefault.jpg)
I wonder if iRacing will feel the pressure and either adjust their pricing or accelerate their development. GTR Revival will also have a similar system. WSS for AC, RCO & Just Race for AMS2, not to mention SimRacing.GP. There are now a fair few of these systems out there. I think people are investing the time in this because they know it will carry over to LMU as well. RaceControl looks like a winner, numbers are still incredibly strong and interest high. The radical I liked well enough but couldn’t get on with the open wheeler. I have been mostly playing AMS2/AC recently and going back to RF2 it does look a bit crude but it has a certain look I really like and the BMW feels good after a lot of tweaking to the FFB. Decreased SR gain potential in higher level races (this does not affect potential loss)Ĭlick to expand.RF2 Settings Widget is an app I use for VR, helps a lot.Increased DR exchange in higher level races.Players selecting the Cupra BTCC will not face disconnections.Unique server mod names for each server to address “unable to install mod” errors.Post-race results for Bronze Ranks are more accurate.Notification panels have improved buttons and interactions.Registration process updated for clearer instructions and validations.Error/warning messages added for practice server join failures.New designs for rank badges are now displayed.Added row to showcase your time (if set).Updating email via Profile page is now possible.Clarity on what types of incidents can be protested.Mandatory text box for providing reasons.Protest submissions have been improved:.Changing usernames will preserve previous race results.Packed RRSHD & CBASH for improved loading times.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. Removed Full Course Yellow settings from GDB files.Optimization of RaceSurfaces for possible performance gains.Optimized track side RVs with reduced poly count.
![rfactor 2 official car and track list rfactor 2 official car and track list](https://motorsportgames.com/wp-content/uploads/2021/06/2.jpg)
Fixed some issues with safety vehicles.Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items. The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule.